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Backgammon Dice Theory
Good backgammon players know that part of the charm of
backgammon games is the element of luck in the toss of the
dice. The important thing is to know how to make even the
part that's just luck into a part of your strategy, and
that's where knowing the probability of rolls comes in.
In a standard backgammon game, you have, for each roll, two
dice, on which there are six faces. For the first die you
have six options, and for the second die you have six
options. Multiply six times six, and you'll realize that
there are 36 possible outcomes for each roll of the dice. If
you think that 1,2 and 2,1 are the same, then there are 21
possibilities, but fifteen of the possibilities occur twice
as often as the other six. Since that makes the math a lot
more complicated, it's better to consider 36 possibilities.
When playing backgammon, it's important to know that the
dice are fair. If you're playing land-based backgammon, you
should feel your opponent's dice, take a good look at them,
even roll them a few times off of the board to see what
happens. If you're playing in a tournament, there are
probably standards. The dice probably need to be
transparent, and the pips on each face of the die need to be
filled in to make the dice flat. If you suspect, for any
reason, that your opponent is playing with unfair dice,
request that your opponent switch to a different pair of
dice or ask a judge to check them. In a friendly game, if
your opponent is playing with unfair dice, your opponent may
not be playing as friendly a game as you are.
If you're playing backgammon online, check the internet
site. It should have a symbol from an independent auditor
such as iTech Labs.
If the site's random number generator has not been
authorized by an independent auditor, find a different site.
Since almost all online backgammon software has been
properly tested, there's no need to waste your time on a
site you aren't sure of.
Assuming that the dice are fair, and that there are 36
possibilities, imagine the following scenario; you have to
choose between two moves, one in which you will leave a blot
that is one point away from your opponent, and another move
which will leave a blot nine points away from your opponent,
how do you choose which is the less risky move? Using the theory of probability, you can calculate the chance that he will hit either of these blots on the next roll.
If your opponent throws any combination of dice that shows a 1, he will be able to hit a blot which is one point away. There are 11 such possible rolls; 1-1 (only one combination of the dice produces 1-1), a 1 on the first die, and any other number on the second die: 1-2, 1-3, 1-4, 1-5, 1-6, an/or a 1 on the second die and any other number on the first die: 2-1, 3-1, 4-1, 5-1, 6-1. That makes the probability of getting hit 11 out of 36 possible rolls.
If, on the other hand, your other possible move would leave a blot nine points away from your opponent, he would have to roll one of the following combinations: 4-5, 5-4, 3-6, or 6-3. The probability of this event is 4 out of 36, a lower chance of being hit. Now it is clear which is the less risky move, right?
You can see why it's important to know how to calculate the statistical probability of any particular roll being thrown, and
it's not all that difficult, either.
If you're looking for a great place to play online
backgammon, try
BackgammonStar, Backgammon Star is a great site for
online backgammon.
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